2019 has been a good year for wargaming, even if I didn’t play or paint as much as I would have liked. Still, since the last update I’ve paint some more Prussian 1813-1815 Dragoons, French Dragoons, Russian infantry and a few others, and I’m currently working on Russian Jagers (from RedBox), Austrian Grenzer (from HaT) and Russian Guard Infantry (from Zvezda).
After playing Saguntum, I decided to work on a bigger battle that would be a bit more interesting. Given my (still) limited unit availability, I chose Austerlitz (more on this later).Finally, even if miniature wargaming on the Risorgimento is a bit on hold for now, for Christmas I received the excellent Custoza: Fields of Doom from Europa Simulazioni. I’ve played one introductory scenario so far and it looks like a really good game!
Battle of Austerlitz (1805) - Scenario
This is the scenario I'd like to play next with my revised Grande Armee rules. Why Austerlitz? It’s a big but not huge battle with both Russians and Austrians (this helps with miniature painting), an interesting terrain and more challenges than the historical result may lead us to believe.I based my scenario on the Grande Armee scenario found here. I reduced the scale from 1 unit = 1 brigade to 1 unit = 1 division, more or less. While not all proportions remain equal, I feel the overall strength ratio is maintaned. I’d like to playtest this so I’m going to play it several times.
Some notes on the OoB: SPs represent effectiveness too, and not just manpower. Overall, the French have an advantage in infantry SPs, a very small deficit in cavalry SPs and have 50% less artillery (rest being included into the infantry units SP numbers). Even if manpower-wise this may not be totally correct, I feel the effectiveness ratio is ok. Of course, coupled with the superior command system, this means that it’s likely the French will win again, but I hope it will still provide a fun game. Also, playtesting will be useful exactly to evaluate balance.
Scenario General Info:
1. Basic Length: 7 turns
2. Weather is Normal, with no variation. Ground is Hard.
3. Both armies set up simultaneously, as indicated on the scenario map.
4. Morale of the French Army is Confident. Its Break Point is 7.
5. Morale of the Allied Army is Shaky. Its Break Point is 5.
|Battle of Austerlitz opposing armies (source: The Art of Battle)|
|Napoleonic Army of 6 Forces|
|Break Point = 7 (Confident)|
|Imperial Guard (G)||Bessieres (V) 2/6"|
|OG/G||Old Guard||9SP Sk2||Guard|
|GC/G||Guard Cavalry||8SP HC||Guard|
|A/G||6-pdr Horse Arty|
|I Corps (I)||Bernadotte 4/6" Cautious|
|III Corps (III)||Davout 1/6"|
|A/III||8-pdr Foot Arty|
|IV Corps (IV)||Soult 2/8"|
|1/3/IV||Legrand 1||6SP Sk2||Veterans|
|2/3/IV||Legrand 2||6SP Sk2||Veterans|
|A/IV||12-pdr Foot Arty|
|V Corps (V)||Lannes (V) 1/6"|
|Cavalry Reserve (CR)||Murat (V) 4/6" Aggressive|
|A/CR||6-pdr Horse Arty|
|Traditional Army of 5 Forces|
|Break Point = 5 (Skaky)|
|Buxhowden Left Wing (B)||Buxhowden 5/10" Aggressive|
|AG/B||Kienmayer||6SP Sk2 MX||Trained|
|1A/B||Austrian 6-pdr Horse Arty|
|2A/B||Russian 12-pdr Foot Arty|
|Fourth Column (4)||Kollowrath 2/6" Aggressive|
|A/4||Austrian 6-pdr Horse Arty|
|Fifth Column (5)||Liechtenstein (V) 4/4" Aggressive|
|HC/5||Austrian Kuirassiers||7SP HC||Elite|
|LC/5||Russian Light Cav||6SP LC||Veterans|
|A/5||Austrian 6-pdr Horse Arty|
|Advance Guard (AG)||Bagration (V) 2/6"|
|1/AG||Russian Jagers||5SP Sk1||Trained|
|C/AG||Russian Light Cav||6SP LC||Veterans|
|A/AG||Russian 6-pdr Horse Arty|
|Russian Imperial Guard||Constantine 4/3"|
|I/C||Russian Guard Inf||9SP Sk1||Elite|
|C/G||Russian Guard Cav||8SP HC||Elite|
|A/G||Russian 12-pdr Foot Arty|
1. Kutusov quality: Kutusov was the nominal Commander-in-Chief of the Allied Army but the command situation was confused and the presence of Emperor Francis I and Tzar Alexander didn't help. In theory, Kutusov should be rated as "Poor", but in order to make the scenario a bit more balanced, roll 1d6 at the start of each turn. 1-3: command confusion. Kutusov is rated as "Poor" for this turn. 4-6: the Emperors let Kutusov run the battle without interference. Kutusov is rated as "Average" for this turn.
1. Historical Allied command situation. Rate Kutusov as "Poor" for the whole battle. Keep in mind this will make it even harder for the Allies to win.
2. Better Allied command situation. Rate Kutusov as "Average" for the whole battle. This will help the Allies.
3. Better Allied Morale. Morale of the Allied Army is "Fair". Its Break Point becomes 6. This will help the Allies.
4. Davout is late. Do not set up Davout's force on the board. At the end of Turn 1, roll a die. On a 4+, Davout enters on the first pulse of the next turn. Add 1 to the die roll at the end of each turn until he arrives. This will help the Allies.